Group Project: Brook Graham, Ren Harn, YuPing Hsu, Cozette Kosary, Rachel Magario, Majo Miselem, Khalid Moukali, and Michele Rook, 15 Week Time Frame, Spring 2011
route me
route me is an interior navigation app. that helps people locate rooms within a building.
Phase 1:
Observe The Situation:
Finding Visitors Parking
Methods:
A.E.I.O.U
Interviews
Evaluating Early Designs
Persona Development
Phase 2:
Research The Experience:
Finding Room 340
Methods:
A.E.I.O.U
Walkthrough Analysis
Kevin Lynch's Model
Interviews
route me materialized from the University of Kansas's need to improve campus wayfinding.
Temporary solutions of improving building signage and maps were thought to solve campus wayfinding. However an updateable application is sought by students to be the most effective long-term solution.
Through User Experience Research, Prototyping and Testing, and Branding, route me emerged as an app. that will not only direct people to the building but offers step by step directions, a map of the building site, and panoramic images of the space to help them find their way to a specific space.
Project Overview
Phase 3:
Reflect on Wants & Needs
Methods:
Ethnographic Research
Personas
Gathering Requirements
Conceptual Model
Gesture Interviews
Design Problem
Assignment:
A Group of graduate students from different disciplines were asked to define and improve an aspect of the University of Kansas’s wayfinding by using user participation in both the research and design phases of the project.
Design Teams’ Focus:
Originally the team sought out to improve campus wayfinding in terms of finding visitors parking on campus however the true problem with wayfinding emerged in finding a specific location within the buildings on campus. Therefore, the team shifted the projects focus from finding Visitors Parting to finding Room 340 in The Art and Design Building.
Phase 4:
Create A New Experience
Methods:
Scenario Development
Situated Action Prototypes:
-Paper
-Interactive PDF
-Flash
Testing